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Massey says the hardest part of the run is probably the start of Desperado’s Bar, in which you start the level without a gun.
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SUPERHOT HOTSWITCH RECORD HOW TO
Massey even made a tutorial showing how to do it. In parts of the game in which you’re meant to be defenseless, this can wipe a lot of time off of the board. The ‘Gun Show Loophole’ allows you to bring weapons into the next area by regrabbing them as you teleport, for example. There is one trick to help you get by, though. There are likely going to be hiccups with your run the game’s AI isn’t always predictable and sometimes even the sturdiest of hands can’t help the erratic inaccuracy of an Uzi. ‘Oh, I missed that Uzi shot again? Well, I’ve been in this situation before, so I know that it’s pretty quick to just throw the Uzi now and pick up that pistol to my right.’ These situations are great where you know what to do, but often times something unique will happen, so it comes down to game sense.” “For more difficult levels, there might be specific “backup” strategies that you are used to doing. Just memorizing a level might not be good enough you may well need a backup plan for all your near misses and quick dodges. In traditional gaming, you can rely upon the definitive mechanical input of a button press, but VR gaming is far more open to human error. If you nail that optimal route, then you get the best time that you can.” “First pick up Uzi from left, then shoot each guy, then gun show , shoot first guy, throw Uzi at another guy, etc. “You have steps that you do for each level,” he explains. Whereas in traditional games a good speedrun might require tying your fingers in a knot, mastering Superhot VR, Massey says, largely depends on three other areas: memorization, understanding, and luck. We joked I would take the record back in a day because that’s what I had generally done with Gibe’s records, but it took 14 days until I got the 8:21.” “It had plenty of mistakes, but the run is so inconsistent that it is still an amazing time. “After that 8:36 standing for a long time, Gibe pulled out that 8:33,” he says. What started off at an astonishing 9:04 record was eventually whittled down to 8:36 by Massey. Massey lists a long history of the three runners shaving times off of each other’s records. This is generally canceled out right now as there are harder tricks in most popular flat games, but this physical nature makes the simple things a lot less auto piloted in VR.” It becomes even more of a sport that real speedrunning, which already has heavy execution and a difficult mental game. “It is a lot harder to optimize the way that you physically move your body than it is to optimize the order and timing of buttons. “You have to actually point with your hand at each of the enemies, not just press a correct button combo,” Massey explains.